Bournemouth University’s vision is worldwide recognition as a leading university for inspiring learning, advancing knowledge and enriching society through the fusion of education, research and practice. Our highly skilled and creative workforce is comprised of individuals drawn from a broad cross section of the globe, who reflect a variety of backgrounds, talents, perspectives and experiences that help to build our global learning community.
Bournemouth University is creating the most stimulating, challenging and rewarding University experience in a world-class learning community by sharing our unique Fusion of excellent education, research and professional practice and inspiring our students, graduates and staff to enrich the world.
The Faculty of Science and Technology has an established reputation with a strong educational and research-oriented focus on STEM related subjects, under which the Department of Creative Technology is offering three undergraduate programmes in games development as well as related research work.
As a Demonstrator in Games Software Engineering/Games Design, you will be able to demonstrate technical skills across the range of units within our undergraduate programmes in the Department of Creative Technology. Enthusiastic about student-centred pedagogy, you will make a significant and impactful contribution to the delivery of the programmes involved.
You will be qualified to Degree/Masters level or be able to demonstrate the ability to create and disseminate knowledge at an equivalent level. You will be committed to a culture of academic excellence and continuous improvement.
Applications are welcome from those with particular expertise in the areas of C++ programming (plus related paradigms such as object oriented programming). Any graphics programming API skills such as with one of OpenGL and/or DirectX would be desirable. You may be expected to work with contemporary game engines, i.e. one of Unreal, Unity and/or CryEngine (to name a few examples).
Prior experience in the theory of games design, game 3D modelling, texturing for games, character modelling, rigging and animation using tools such as Maya and Substance Painter/Designer would also be desirable. Any industry experience would be advantageous.
For further information and discussion or the opportunity for an informal visit, please contact by email the Head of Department of Creative Technology, Dr Christos Gatzidis at firstname.lastname@example.org.
BU values and is committed to an inclusive working environment. We seek a diverse community through attracting, developing and retaining staff from different backgrounds to contribute to inspirational learning, advancing knowledge and enriching society. To support and enable our staff to achieve a balance between work and their personal lives, we will also consider proposals for flexible working or job share arrangements.